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12 July 2010
No interface
One of Dieter Rams commandments says that good design is as little design as possible. Now replace the word “design” with “interface”. Sounds strange at first, but when you think of it, it makes a lot of sense.

What’s an ideal interface? An easy to use one, requiring minimal effort to learn to use and ensuring effective operation? Right, but all these and other definitions sidestep the real answer: ideal interface is no interface.

One of the approaches when designing a product is to think how the product would work as if it was magic. In other words how it would work if totally stripped from unnecessary interaction required by technology limitations or old paradigms. And then try to design your product as close to the magic solution as possible.

I’d also suggest another approach: start designing the interaction by thinking how the product would work with “no interface”, so the communication between the user and the system or object doesn’t require conscious reasoning.



Think of the “interface” of a knife - the communication of the object’s “features” by its shape is almost instant. As an example imagine you are designing a phone. Reduce everything to a core feature. Remove the standard interface. Now ask yourself how would a device made to communicate just with one person look like?

Posted at 05:50 AM  |  Comments (0)


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